However, with the release of MASCHINE 2.7.2 in December, some users have reported problems running the 32-bit version of the software. With the ever-evolving landscape of computers and operating systems and fewer and fewer MASCHINE users making use of the 32-bit version, we decided that we would discontinue the 32-bit version of MASCHINE at some point in 2018 in order to reduce the time and cost of developing, testing, and deploying new software updates, and to ensure we can take advantage of all the new features and tools provided by the latest operating systems. The company says that versions released after version 2.7.2 will not be available in a 32-bit version anymore: The syncing of your content, projects or samples should only occur when the Maschine application is not in use.Native Instruments has announced that future versions of Maschine 2 software will be 64-bit only. While it is possible to back-up your content to a cloud drive, it is not recommended to configure real-time syncing. Syncing content, projects or samples with a cloud drive can cause performance issues. In case the Sound you use is based on a heavy Kontakt Library, this will free space in your RAM. This will drastically lower the charge on your processor if the sounds you were using were relying on complex plug-in engines like Reaktor. Maschine allows you to render particular Sounds or entire Groups to audio. Once your computer has been optimized for real-time audio processing, there is an additional step you can take to avoid overloading your Maschine project. To do this, read our tuning guides for macOS and Windows which you will find in the Related Articles section at the bottom of this article. If you run into performance issues, the first step to take is to optimize your computer for real-time audio processing. Please note however that real-time audio performance depends on several factors, including system settings and computer hardware components. In general, a computer with a fast CPU and much RAM will allow you to use more Sounds than a computer with a slower CPU and less RAM installed. The number and type of Sounds you can use in a particular Maschine project without running into performance issues depends on your computer's specifications. This is the case for Kontakt Libraries like West Africa, Session Strings, etc.Īlso keep in mind that some effects, especially reverbs, calculate a very complex algorithm in real time, increasing the load on your computer. Sounds based on Kontakt Instruments are built with a quantity of individual samples and may demand a large amount of RAM space and also cause a significant load on your CPU, thus quickly bringing your computer to its limits. This is the case for synthesizer sounds based on Massive or Reaktor Instruments, like Monark, Razor, Rounds, etc. However, some Sounds in the Instrument category of the Browser are based on complex processing and may cause a significant load on your CPU. The Sampler plug-in does not cause a significant load on your CPU or consume your computer's RAM. Maschine Library Sounds, for example, are based on Maschine's built-in Sampler plug-in, which generally processes one-shot samples. Plug-in Engines and PerformanceĪll presets look similar in the Maschine Browser but they can have a different impact on your computer's performance depending on the plug-in engines they rely on. As you can see, it is built of a chain of three plug-ins: Sampler, EQ and Metaverb. In the screenshot below, we have loaded the Accordion preset from the Sounds section of the Browser. Each Sound is based on one or several plug-ins. Maschine 2 allows you to load a very large number of Sounds into a Project from a list of presets in the Browser. This article provides useful information if you experience performance issues (audio crackling, software freezes, etc.) after loading new Sounds to your Maschine 2 Project.
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